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Scribblenauts

Price: $29.99
Why do I feel like I'm taking a Rorschach test when I play Scribblenauts?
The premise of Scribblenauts is simple. You create objects in the world by writing them down and use them to solve puzzles. Ok, so maybe with over 22,000 different words and with the number of ways to solve any given puzzle limited only by your imagination, Scribblenauts is only deceptively simple.
While the gameplay is unique, Scribblenauts feels a lot like a sandbox-style, open world game like Grand Theft Auto. And personally, I suffer from the same kind of "analysis paralysis" playing Scribblenauts as I do with Grand Theft Auto. In a world where I can do almost anything, I can't think of anything to do. It doesn't help that many of the puzzles can be solved with the same objects. I mean, I think you'd be surprised at how many problems can be solved with Pegasus and a net. (If only the real world were that simple...)
But is it fair to project my own shortcomings to the game when it's got a major flaw of it's own? While you have a godlike control over the world, you don't have the same kind of control over the protagonist, Maxwell. Sure you can instruct him to move or interact with objects with the touch of the DS stylus, but what you expect to happen and what actually happens will vary from time to time. Sometimes tapping the stylus to have Maxwell to hop in the car you just created will instead cause him to flail unexpectedly. It may, in fact, be a design choice because it does lend to the feeling of being an omnipotent being trying to control someone with free will of their own. But that doesn't absolve the fact that it can be frustrating.
Once you get past the nearly limitless options and protagonist who won't always do what you tell him to do, there is a fun, interesting and unique game underneath. Where the game really shines is after you complete the puzzles the first time around. After you've completed the puzzles, the game opens up a mode where you're forced to complete the puzzle three times in a row but you're unable to use the same objects you used before. This really allows you to use your imagination and go down paths that you wouldn't have or even thought of the first time through.
Most games require something from the people who play it. Usually, it's just the requirement for someone to pick up a controller, push the buttons, move the joystick and follow a predetermined path. Scribblenauts requires more than most. Like a Rorschach test, without the player, Scribblenauts is incomplete. Without the player, Scribblenauts is just a bunch of inkblots. Once you add your imagination, Scribblenauts blooms and becomes an experience that is as unique as the people who play it.
Rating
It's tough giving Scribblenauts a rating. Because really, the amount of fun you'll have with the game depends on you, the player. The more sequential thinkers will probably have less fun playing the game than the more creative thinkers. Although the game has puzzles that you solve, the game isn't about solving those puzzles. It's about how you solve those puzzles. My gut instinct is to give this game a "rent" because you may have more or less fun with the game than the person sitting next to you. But I think this is a game that will grow on you the more you play it. The more you play it, the less you're concerned with the "solving" and instead you can concentrate on the "how". Given the potential longevity of the game, I'll say this one is a "buy".
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