Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.
Not if you paid me a million dollars...

A few months ago when Joe and I started AVW, we kicked around the idea of how exactly I'd be able to review the necessary number of games to sustain the comic. I'm not a bottomless pit of money, so buying every game was out of the question (and seriously, there are some games I've reviewed that I wouldn't want to own or even admit to playing). Renting was the obvious option, but surprisingly, the local Blockbuster isn't known for getting games in a timely manner. Finally, I decided on renting through Gamefly which offered the right balance of cost and availability of new titles.
The first game I ever received from Gamefly was, of course, X-blades. Now, there were a few reasons why X-blades never really got the full AVW treatment... There were a lot of other games out at the time that I felt were a better use of my time... By the time those games had been reviewed, I felt the window on reviewing X-blades had passed. And finally, the overwhelming reason was I couldn't bring myself to finish the game.
But if you want a mini-review, here it is: "X-blades sucks from top to bottom. The combat is repetitive and unsatisfying. It reminds me of Devil May Cry without the tight controls or sense of style or anything that makes Devil May Cry actually good. I had a hard time figuring out if my hits were actually connecting with the enemies on screen or if I was just swinging my blades wildly. The controls feel really loose, which can be a valid design choice except for the fact that you need to pull off certain platforming sections with those controls which make it extremely frustrating. X-blades isn't a bad looking game though... and you'd think that staring at the main character's ass constantly would bring a certain sense of fulfillment... but it doesn't. It just makes you feel dirty. Overall, the game looks and feels like a demo I'd download for the PC back in the mid-90s. Sure, I would play through the demo at least once, but the prospect of paying for what feels hastily thrown together isn't something I'd be interested in."
With that background, you can imagine my amusement when I was on CheapAssGamer (another source of information where I can go easy on my wallet when finding games to review) and saw that they were running an ad campaign to literally pay people to play the game. Ok, so maybe it's more like a rebate for people buying the game but it's still hilarious. Even more hilarious is the realization that they're still trying to market this game a couple months after its initial release. Though my favorite piece of marketing for the game comes from the UK, which features a scantily clad real life model superimposed on a very 90s looking CGI background.
While I'm hoping that none of you out there fall for the this newest round of marketing, I am glad that they are offering the rebate. Not because I think you guys should be paid for playing the game. (Honestly, if you're that strapped for cash I think McDonalds is hiring... even in this economy.) But because it give me an excuse to revisit a game that I feel has historical significance to Another Videogame Webcomic.
Player Two

First Appearance: Another Videogame Webcomic?!? An Introduction
Player One

First Appearance: Bonus Stage! Here comes Player One!
Damsel I. Distress

First Appearance: LittleBIGPlanet
Final Boss

First Appearance: World Record
John Minion

First Appearance: Watchmen: The End is Nigh
Middle Manager

First Appearance: Another Videogame Webcomic?!? An Introduction