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Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.

Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.

The Last of Us

Platform: PS3
Price: $59.99

Before playing the Last of Us, I didn't know very much about the game.  I knew it was from Naughty Dog, the guys who do the Uncharted series.  I knew the girl in the game wasn't Ellen Page, even though she looks a lot like her (and in the pre-release footage I saw looked a lot like Ellen Page). I knew a lot of people prior to the game's release were saying it was the best thing since sliced bread.  But other than that, the game was a mystery to me. 

I guess I was expecting something more along the lines of Uncharted, with it's remarkable fluidity of gameplay.  I guess I was expecting Uncharted with zombies.  But what I ended up getting was much better than what I was expecting.  (Because I'm sure what I was expecting would have been terrible...)

The Last of Us takes place in a post-apocalyptic world where a fungal outbreak has turned the majority of the world's population into mindless zombie-like creatures that like to tear your neck out with their teeth.  Civilization has collapsed but pockets of survivors have established their own (brutal and violent) societies.  You follow survivors, Joel and Ellie as they make their way across the United States in hopes of a cure. 

The thing that stands out to me about the Last of Us is the maturity of the game.  Not mature like most games would be, as in, "blood, gore and boobs" (though there is blood and gore... I can't remember if there are actually boobs?) but mature as in complex and ambiguous.  The world of the Last of Us is a world without right or wrong, per se.  It's a world of survival.  So, while you play through the game as Joel and Ellie, they're not necessarily "good" or "heroic".  But they do what they need to do to survive, like everyone else you encounter in the game. 

Everything about the game is masterfully constructed.  It is probably the most immersive game I've played to date. Though, for the first few hours of playing the game, I couldn't play through long stretches without taking a break.  It just felt exhausting.  But after a certain point of the story, I wanted the game to keep going. 

You can choose either to play through sections of the game with stealth or by taking out your enemies.  I naturally lean towards stealth, but I'm pretty sure Naughty Dog constructed sections so that it's damn near impossible to go through stealthily.  I remember one particular sequence where there were a number of clickers (infected people who no longer have sight so they sense you via clicking their tongues and some sort of radar).  I got through about 75% of the sequence with stealth when a clicker heard me.  Instead of dying and restarting, like I would in any other game... I ran for my life.  (Which is what I'm pretty sure what I'd do in real life, provided I had not already been eaten.)

If there's any shortcoming of the game, it's in the "puzzles".  I use the term "puzzle" loosely because they're mostly "find a ladder, place the ladder".  They're not exactly rocket science, but I understand the choice to make the puzzles simplistic as to not break the game's immersion.  It's probably a better fit than Resident Evil's "why did the owner of this mansion build pressure plates that can only be activated by pushing this particular statue on top of it to reveal a snake key that opens a door that can only be accessed by crawling through a pit of zombies" puzzles. 

But the Last of Us does share a lot in common with those early Resident Evil games.  Resources are scarce.  Death is common.  It's sometimes better to run than to fight.  But the Last of Us has better acting and story than the best of all of the Resident Evil games combined (which, thinking of that, would make one mess of game... it'd be like a porno without the sex).  Those Resident Evil games are categorized as "survival horror", which is almost a good description of the Last of Us.  If anyone asked me, I'd probably just call it a "survival" game. 

Rating

I think the Last of Us deserve all the praise it's getting.  If you own a PS3, this one is a definite "buy".  If you don't own a PS3, you might consider getting one just for this game.  (Hey, we're on the cusp of a new console cycle, so you should be able to get a PS3 real cheap, real soon!)

Recommendations

Uncharted 2 - The story of The Last of Us is what jumped out at me and it's also what jumped out at me in Uncharted 2.  Uncharted 2 is much more lighthearted and swashbuckling, but the story and gameplay is just as impressive. 

Player Two

After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction

Player One

Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!

Damsel I. Distress

Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet

Final Boss

Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record

John Minion

John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh

Middle Manager

Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction