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Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.

Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.

Madden NFL 11

Platform: Playstation 2 , Playstation 3 , Playstation Portable , Xbox 360 , Nintendo Wii
Price: $59.99 (PS3, 360), $49.99 (Wii), $39.99 (PS2. PSP)

Most people complain that every new edition of Madden is just a roster update. But really, how much does the game of football change from season to season? (Well, apparently if you’re Peyton Manning and the Colts, things can change a lot...) If anything, professional football games go through incremental changes from season to season and fittingly, so does the Madden franchise. But some of those small changes lead to playing the game in a different way. (Again, like Peyton Manning and the Colts...)

The biggest change in Madden NFL 11 is the addition of the Gameflow playcalling system. At first glance, it could be mistaken for a dumbed down version of “Ask Madden” (as if “Ask Madden” itself wasn’t a dumbed down version of playcalling to begin with). But it probably brings the game of Madden football closer to how actual football is played.

If you want, you can just go with the default playbook and have your offensive and defensive coordinators call in the plays and your job is to execute them. But for the more football savvy of you out there, you can actually build a playbook based on certain situations you’ll encounter in the game, i.e. first and 10, first and long, third and short etc. You give each play a weight in those situations and the more weight the play has the more often the play will be called.

During an actual matchup, it does make the game flow better (hey! that's the name of the system!). All the time you would have spent picking a play is instead used to execute that play. But for those of you out there who are classic Madden players, you can revert to the classic playcalling style and scroll through pages and pages of plays until you find exactly what you want to do.

The Gameflow system isn’t perfect, however. There were a few times when a certain play was called, I was sacked for a loss and the same exact play was called on the next down. Uh, if the play didn’t work the first time, why am I trying it a second time? I would have also liked to see a little more depth in the Gameflow planning. I would have liked to been able to scout my upcoming opponent and adjust my playbook accordingly. Or even be able to script the first 15 plays. But maybe that’ll be in Madden NFL 12...

One of the other additions I really enjoyed were the comments from the offensive and defensive coordinators before each play. The feature is probably more useful for people who are new to Madden, as they will (most of the time) give you tips on how to successfully execute the play. Don’t know how to execute a screen pass? They’ll tell you. Why are you blitzing? They’ll tell you. It levels the playing field a little between Madden veterans and Madden rookies.

Locomotion is the other big change in Madden NFL 11, where players will now physically move more realistically based on their attributes. The change itself is very nuanced, but leads to a more natural feeling game. The sprint button has been removed (it can be enabled for players who miss the extra control) but now your players will accelerate more naturally based on whether or not they’re streaking down the sideline, making a cut, etc.

The Madden franchise is the epitome of “evolution not revolution” in videogames. There aren’t a whole lot of franchises out there that have been around for as long as Madden has, let alone being based on a real sport that evolves as well. But while the evolution in Madden NFL 11 may irk some players who have grown comfortable with the games of the past, the subtle changes and nuances in this year’s edition make it a more natural feeling game.

Rating

I’m not huge into football games. The lifespan of a football game to me begins a little before the preseason starts and right before the Superbowl. So to pay full price for a football game (no matter how good) seems like a waste. Especially since there’s always going to be another football game next season. I’d “rent” this one to play when I wanted to, but it’s probably not something I’d keep around long term.

Recommendations

Madden NFL Arcade - Ok, so this is something I’d probably keep around long term. Arcade football is more my speed and Madden NFL Arcade is something that I can just pick up and play whenever I want. Sure, it’s not nearly as deep as a full Madden release, but it’s not supposed to be.


Player Two

After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction

Player One

Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!

Damsel I. Distress

Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet

Final Boss

Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record

John Minion

John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh

Middle Manager

Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction