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Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.

Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.

Army of Two: The 40th Day (Bromance on the Rocks)

Platform: Playstation 3 , Xbox 360
Price: $59.99 (PS3, 360)

When did Michael Bay movies become the blueprint for videogames? Because Army of Two: The 40th day feels very much like it could be Bad Boys 3 between the gunplay, the bromance and the big action setpieces. In other words, this sh*t just got real.

My first playthrough of Army of Two: The 40th day was a co-op session with a friend of mine. In the midst all of the back and forth chatter between us, I though I had missed most of the plot because I wasn't paying attention. Turns out, I didn't miss much, because on my second single-player playthrough, the plot was just as insignificant as in my first co-op playthrough. Basically, you're a pair of mercenaries tasked with a job in Shanghai where all hell breaks loose so you decide to shoot your way out.

There's really not much more to be said about the story, in spite of being presented with a number of moral choices throughout the game. Things like, "shoot the tiger? yes or no?" and "ask a small child to get you a rifle in the middle of a firefight? yes or no?". But the vast majority of those choices don't affect the direction of the plot. What they do get you are various tangential stories following the characters involved and illustrated by a pair of comic book artists, Chris Bachelo and Jock.

Morality also comes into play in other gameplay situations. There are scenarios where you can choose to save civilian hostages or choose to apprehend enemy soldiers rather than kill them. By taking either positive or negative actions, you receive different things, from cash to gun parts to upgrade your weapons depending on what you choose to do. The moral choices in the game essentially extend the relatively short campaign mode for those of you who are looking for that specific gun or those of you who just have to unlock everything.

One of the main components to the game is weapon customization. You can switch between three different weapons, your primary, secondary and a special weapon, all of which you can customize until your heart's content. Different parts will raise some attributes while lowering others. You can also customize the look of your weapon with different paint styles... so your dream of owning that tricked out gold plated tactical shotgun with a shield mount? Or an AK-47 with a scope and a soda can for a silencer? Totally attainable.

As the title of the game suggests, the campaign mode is designed for two player cooperative play and that's where the game is at it's best. There's an element of tactics in the action as you can build up your "aggro" meter and draw enemy fire, allowing your partner to move undetected. All of the maps are open enough where you can try different routes and tactics for the missions on subsequent playthroughs, but realistically, if you play with the same partner, you're probably going to default to whatever worked for you the first time. Teamwork is especially important because the enemies also work as a team in trying to kill you. I was especially impressed with the enemy AI as they directed each other to hold position and advance. (They can even try to heal each other!) It seemed like the enemy AI was a simplified version of what your partner has when playing single-player.

And The 40th Day is also surprisingly competent as a single-player game. You can direct your AI-controlled partner to hold position, advance or regroup and you can switch between passive and aggressive versions of each. There was really only one instance where my virtual partner couldn't save me because I had dropped down to a lower level and he (it?) couldn't figure out how to get down to where I was in time. While it's preferable to play with another player, you won't be frustrated (*cough*Resident Evil 5*cough*) if you can only play with yourself. I mean, by yourself. But how can you really have a bromance without a bro?

Rating

I had a lot of fun playing through Army of TWO: The 40th Day, probably more fun than I was expecting. The game is at its best when played with a buddy, but what really takes the game down an notch is it's short length. At 6 to 7 hours, it's hard to recommend a buy for this game. There is multiplayer, which can extend the experience, but I would have liked to see a longer campaign mode. It's an odd situation, I liked the gameplay enough where I want to see more, but the multiplayer holds less of an appeal for me. But multiplayer might be something that is more appealing to others. I'd say "rent" this one to see where you fall.

Recommendations

Resident Evil 5 - I know a lot of people have a hard time getting over the "archaic" control scheme (I seriously have no problem with not being able to move and shoot at the same time), but I loved the co-op. I'm really looking forward to the upcoming DLC missions.

Play with the Pimps!

Ok, so we're still undecided on what date we're going to play MAG, but we're still planning on doing it. There's a thread on the Pimp boards where you can keep current with the latest updates. I'll still give you guys the heads up here, but if you want the latest and greatest, check the thread for the up to the minute dealio.


Player Two

After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction

Player One

Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!

Damsel I. Distress

Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet

Final Boss

Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record

John Minion

John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh

Middle Manager

Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction