Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.
Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.
Darksiders (How to make a Darksiders)
Platform: Playstation 3,
Xbox 360
Price: $59.99 (PS3, 360)
Back in the 90s, Joe Madureira was one of the hottest artists in comics, working on X-men. Soon thereafter, he left to create his own fantasy inspired comic, Battlechasers. Unfortunately, Battle Chasers met with a lot of delays with most of them rumored to be video game related. Not so much Madureira working on video games but playing them instead. It's apparent, and possibly a little too apparent, that Madureira loves video games with what should really be called Joe Madureira's Darksiders.
In Darksiders (by the way, the name means absolutely nothing or at least it has no explanation in the game) you play as War, one of the four horsemen of the apocalypse, called down to Earth only to find out, WHOOPS!, the apocalypse has started a tad too early and the blame is placed squarely on your grotesquely muscled shoulders. You're then stripped of your powers and sent on your way to find out who is to blame, all the while fighting the forces of Heaven and Hell alike. (As an aside, I think it's interesting that this is the second week in a row where one of the enemy types are angels...)
Not much has changed from my initial hands-on impression of the game, sure most of the aesthetics of the game have been cleaned up, but the combat still feels the same. It's pretty much a stiffer version of God of War. As you progress through the game, you collect souls which you use to buy various combos for your primary melee weapons, the sword (called Chaoseater), the scythe and the gauntlet. I say "primary" weapons because through the course of the game, you'll pick up a number of secondary weapons, ranging from a large shuriken-like boomerang to a gun. You can change both your primary and secondary weapons on the fly, but that doesn't make combat any less derivative or stiff. There's really nothing wrong with the combat per se, it's just that other games have done combat much better.
The other big gameplay component of Darksiders are the various puzzles you encounter along the way, which borrow heavily from the Legend of Zelda series. You'll complete puzzles with your newly acquired gear to unlock and uncover previously unaccessible parts of the world. Of the many games that Darksiders borrows from, the puzzle element is the strongest. While it's nothing that you haven't seen before if you're an avid gamer (move this, hit that button, light the torches with your boomerang), I found the puzzles to be the best part of the game.
The worst part, however, are the controls. Because the game borrows heavily from a few distinct types of games, trying to cram all of those various control schemes into one controller makes for a steep learning curve. For example, in most combat games, if you can pick something up, the same button that picks up something also throws it. Not so with Darksiders. The pick up button and the throw button are two separate buttons! This may not seem like a huge deal, but when you consciously have to think about what button does what, things are a wee bit too complicated. There seems to be an internal logic to the controls, i.e. it seems to be a mix of beat-em ups and first person shooter controls, but button layouts are similar across games for a reason. Cramming so much into one game needlesly complicates things and makes things more frustrating than fun.
Being familiar with Joe Maduriera's work in comics, everything in this game feels like it's got his hand prints on them. From the obvious, character designs and storyline, to the not so obvious, gameplay elements and controls, this is Joe Maduriera's game. I can totally imagine day one of Darksiders' development being Joe Maduriera in front of a host of programmers and designers saying, "My favorite games are Zelda, God of War and first person shooters... make me something like that." And to their credit, they succeeded in doing that. But I think the game would have been stronger had it not been pulled in so many different directions.
Rating
While I was playing the game, I found myself thinking at various points "I should be having more fun with this". There's nothing technically
wrong with the game (well, except for maybe the controls). Combat may be a little stiff but it's not bad. The puzzles are fun. But the game isn't more than the sum of it's parts. It feels like it's missing, for lack of a better term, a soul.
Like I mentioned in the Bayonetta review, the biggest compliment I can give to the game is to want to continue playing it after finishing the review. Unfortunately, I can't say this for Darksiders. After finishing the game, I didn't have an overwhelming desire to pick up the controller again. Or even to find some of the secrets that I knew were out there. But it's not a bad game. I'd say "rent" Darksiders to see if it's your cup of tea.
Recommendations
God of
War
,
The Legend of Zelda: Twilight Princess
- It's pretty much a no-brainer to recommend the games that Darksiders was heavily influenced by.
Play with the Pimps!
In the past, we've played online with some of you guys and had a blast so we'd like to try to make it a semi-regular thing. As you might know, this past week the 256-player first person shooter, MAG, was released for the PS3. So we'd like to try to get a game together... details are hazy at this point. We'd like to do it sometime the weekend of February 20th or 27th. That should give you guys ample time to rent/buy/borrow a copy of the game if you don't already have it.
In the coming weeks, I'll try to pin down more of the details. You can check the comic every Friday for more updates or our message board. Hope to see you guys there!
Player Two
After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction
Player One
Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!
Damsel I. Distress
Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet
Final Boss
Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record
John Minion
John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh
Middle Manager
Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction