Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.
Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.
Borderlands
Platform: PC, Playstation 3, Xbox 360
Price: $49.99 (
PC
), $59.99 (
PS3
,
360
)
I'm not a huge fan of first person shooters. I know a lot of you guys out there are, they're just not my cup of tea. I feel like once you've played one, you've played them all. But I have, from time to time, been enticed by first person shooters who try to get my attention by claiming they're not another first person shooter... kind of like Borderlands.
Borderlands is what you'd get if Diablo made sweet love to the first person shooter of your choice... beyond Thunderdome. Billed as an RPS (Role Playing Shooter), you wander around the backwater planet of Pandora as one of the four character classes, completing missions for the various people you encounter all the while searching for a mythical place called the Vault. What exactly is the Vault? Well, it doesn't quite matter... it's just the macguffin that the game uses to allow you to complete missions and shoot enemies in the face. But maybe that's part of the "role playing" aspect of the RPS? You can assign whatever reason you feel is necessary? Remember kids! Role playing is more than just branching skill trees!
But if you want branching skill trees, Borderlands has that too. Each character class has it's own unique skill tree which you get points to upgrade and modify as you level up your character. But even though each class has its own unique skill, ranging from a berserker state where you can do increased melee damage to a pet bird you can send to attack your enemies, the great equalizer or rather, homogenizer, are the weapons you discover while playing the game. While it's been said that Borderlands boasts millions of different combination of weapons, the practical number is probably much smaller. Each weapon has it's stats (firepower, reload speed, ammo, etc), elemental effects (fire, acid, shock, explosive) and special attributes (increased melee damage, increased critical hit percentage) but a gun's a gun. A revolver with a scope that fires explosive bullets kills just as easily as a sniper rifle that fires acid bullets.
And I guess that's where my prejudice against first person shooters comes in. Even with the role playing elements built in, it feels a lot like the other first person shooters I've played. The characters don't feel a whole lot different from each other to me... which I think should be a bigger deal for something that's supposed to be a role playing game. I think that mostly stems from the fact that your main mode of attack is shooting a gun. It levels the playing field across the character classes, but it also doesn't really differentiate them from one another.
But what I did enjoy and what actually drew me to the game in the first place is the art style. Everything has a hand drawn feel to it. It's a striking style that more and more games are starting to employ. It does give the game an almost cartoonish feel, which is a perfect match for the cartoonish acts of violence that you'll perform while playing through the campaign.
You can also play the campaign cooperatively with either two people locally or up to four people online. You can pop in and out of games in progress as long as there's an open slot, which is good if your schedule doesn't allow you to play for extended periods of time. However, I didn't really get a good chance to test out the co-op because the few matches I did play were choppy to the point of being unplayable. Was it the game or was it the connection? Or was it something else? I can't say for sure.
From my point of view, Borderlands really had the odds stacked against it. For me, it had an uphill battle to overcome the first person shooter stigma that I have. The graphics and the role playing elements got me interested... but in the end, this wasn't the game that I was hoping for to change my perspective on first person shooters.
Rating
Giving Borderlands a rating is kind of tricky. I know how I feel about the game, but in playing the game I couldn't help but wonder how I would have felt had I been a fan of the FPS genre. But in the end, I can really only go with my gut. This one is a
"rent". There's some good stuff going on in the game, but it feels like I've played it before. I think if you are a fan of the FPS genre, this may rank higher for you.
Recommendations
Diablo
- While playing Borderlands, I couldn't help but draw comparisons to Diablo. It's basically the same type of game, except if you replaced shooting with swinging a weapon and pulled the camera about 20 feet into the air.
Player Two
After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction
Player One
Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!
Damsel I. Distress
Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet
Final Boss
Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record
John Minion
John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh
Middle Manager
Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction