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Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.

Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.

Dissidia: Final Fantasy

Platform: Playstation Portable
Price: $39.99

Dissidia: Final Fantasy reminds me of Nintendo's Smash Brothers franchise in a couple of ways. First it's total fanservice. Terra and Kefka from Final Fantasy 6 (Final Fantasy 3 to some of you) along side Cloud and Sephiroth from Final Fantasy 7? C'mon, if that's not fanservice, I don't know what is. The other similarity to Smash Brother is, I'm not entirely sure I understand the battle system... (It doesn't help that the first few fights are usually over before you even realize what's going on...)

While Dissidia is being billed as a "fighting" game, it's unlike any fighting game you're probably used to. If you're expecting Street Fighter with swords or Soul Calibur with Final Fantasy characters, you're in for a surprise. (In fact, fighting in Dissidia shares more in common with one of Square Enix's other franchises, Kingdom Hearts , than it shares with any other fighting game.) The battle system is a little unwieldy at first but starts to make more sense the more you play it. You've got not one, not two, but three different meters! You've got your life meter (which should be self-explanatory), your bravery meter (which determins how much damage you deal out to the life meter) and finally you've got the EX guage (which, when filled, will allow your character to do powered up attacks and over-the-top EX burst moves for tons of damage). I don't think I have enough time or space to adequately explain exactly how all three meters interact with one another... it's like Square Enix took their extravagantly outrageous mindset from their cutscenes and applied it to a fighting game.

Even the stages you fight in are more excessive than other fighting games. Instead of fighting on a strictly two dimensional playing field or even a three dimensional arena, Dissidia's fights take place in stages with not only huge horizontal areas, but expansive vertical areas as well. The only problem with providing such a large arena is that it's really easy to lose track of where your opponent is. They could be hidden behind a column that you can't see past because you don't have x-ray vision or they could be what you thought was a speck on your PSP's screen.

There are ten initial characters to choose from, as well as twelve unlockable characters for a total of 22 characters. The twenty main characters represent antagonists and protagonists from the first ten Final Fantasy games (if you've ever wondered what it would look Cecil from Final Fantasy 4 would look like if they remade that game, here's your chance!). If you've played Final Fantasy before, chances are you'll find a character you like. Which is a good thing, because like their original roleplaying game appearances, you can level up your favorite characters. As you level up each character, they gain more abilities and you can customize them however you'd like with whatever skills and attacks you'd like. You can even obtain weapons, armor, accessories and summons to help you along the way. It's a nice way to add some customization in a fighting game, but I would have rather had a simpler system and actually feel like I know what I'm doing.

The game also features online play where you can fight against other Dissidia players. I haven't tried it out myself because, one I don't know anyone else with Dissidia and a PSP... and two, I think playing against someone else would be more frustrating than fun. But I can''t imagine that your leveled up characters would be available for VS play... that would just be unfair, wouldn't it?

Rating

Dissidia feels like the spawn of a Final Fantasy game and a fighting game... it straddles both genres but I think the game is weaker for it. It's not quite a Final Fantasy game, it's not quite a fighting game. That being said, like its RPG brethren, it does have its addictive qualities. I found myself doing the level grind to beef up my characters to be able to fight stronger opponents. It did grow on me as I played it more, but the learning curve is kinda steep. If you want to invest the amount of time you'd invest in an RPG, then this is the game for you. For everyone else, I'd say this is a "rent".

Recommendations

Kingdom Hearts , Kingdom Hearts II - Like I mentioned earlier, the battle system reminded me a lot of the Kingdom Hearts franchise. Plus, the mash up of various popular Disney movies is kinda like the mash up of characters from the Final Fantasy games in Dissidia. Also, it's just fun to see Donald Duck beat up Captain Hook...


Player Two

After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction

Player One

Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!

Damsel I. Distress

Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet

Final Boss

Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record

John Minion

John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh

Middle Manager

Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction