Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.
Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.
Must Love Dogs
This strip is pretty much autobiographical. I got to a part in Dark Souls 2 where there was a long ladder with a pit of six or so dogs waiting for me. As mentioned in the comic, I didn't look before I leapt and ended up losing all my souls (the currency/experience in the game). The thing about the Dark Souls games is that you can get all of it back as long as you get back to your bloodstain (where you died). I could get to my bloodstain, but not survive long enough to get back up the ladder. So I exploited the fact that enemies stop respawning after you kill them a dozen times or so.
As my Dark Souls avatar hacked and slashed his way through countless zombie dogs, I realized that seeing a dog in a game is not a welcome sight. I think it started with Resident Evil for me. Zombies are easy enough to deal with. They shamble slowly and pretty much in a straight line. Not so with the zombie dogs. They're fast and they're a lot more unpredictable. Even in the more recent Resident Evil games, which have waaaayyy better targetting, I fear the dogs.
It got me thinking... are there any good dogs in video games? The first one comes to mind is Rush, the robotic dog from the Mega Man seires. But it's a robot so I think that barely counts. There is Riley in Call of Duty: Ghosts that's a playable dog character. But I also distinctly remember being attacked (and being killed) by dogs in one of the previous Call of Duty installments. Are there any other good dogs in video games?
I don't know. But I do know that I will probably never get a dog because video games have conditioned me to think they'll rip my throat out in my sleep.
Player Two
After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction
Player One
Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!
Damsel I. Distress
Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet
Final Boss
Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record
John Minion
John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh
Middle Manager
Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction