Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.
Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.
NYCC 09 Wrap up Part 1
When I first started going to comic book conventions 15 or so years ago, video games were barely a presence, if they were there at all. But now with the industry spending
$823 million dollars in marketing, you'd better believe the video game companies are front and center at venues that attract their prime demographic with their newest and shiniest.
For those of you lucky enough to make it to the New York Comic Con, you were able to test drive games months in advance. For those of you not lucky enough to attend the convention... well, that's what I'm here for. I walked the show floor, trying out the games in hopes of giving you guys my hands on impressions of what was being presented.
My first stop was the Ubisoft booth to try out Tom Clancy's H.A.W.X. (By the way, I can't stress enough to you how annoying H.A.W.X. is to type). Remember when Tom Clancy was known for his writing and not his games? I miss that Tom Clancy. Anyway... after playing the game for a few minutes, I realized that the convention atmosphere isn't really conducive to playing a game for the first time. With all of the noise and distractions, it's hard to give a game your full attention especially if that game includes piloting a fighter jet and trying to not have it crash. I've never really been a big fan of flight simulators but I wish I could have given this game more of a chance.
My next stop was the Sega booth. I was hoping to see either a playable demo or more footage from Sega's upcoming game Bayonetta, but what I got instead were three Wii games that go against the grain of the majority of Wii games on the market right now. And I played all three because they were giving out free t-shirts to everyone who played all three... (who can resist a free t-shirt?)
The first of the three was also the most unknown quantity to me, The Conduit. Before stepping into the Sega booth, I hadn't heard anything about the first person shooter. But I always thought that the unique Wii controller would be perfectly suited to FPS gameplay. The most surprising thing about the Conduit wasn't the controls (which are pretty good) but the graphics. This is not only a good looking Wii game, but a good looking game, period. The level of graphics that were present in the game was impressive especially given the fact that it was running on the least graphically powerful console of this generation. If you're a huge FPS fan but you got stuck with a Wii, keep your eyes open for this one.
From mowing down aliens to mowing down zombies, the next game I got my hands on was House of the Dead: Overkill. This on rails shooter gives you everything you'd expect from a House of the Dead game... blood, gore and zombies. Which coincidentally is everything you wouldn't expect from a Wii game. I'm not sure how "on rails" this shooter is because I could have sworn I was able to get a little peripheral action going on but I may have just been imagining it. There was an annoying little delay between motioning to reload the gun (shaking the wiimote) and the game finishing the reload animation. Seeing as how the game is on sale now and I was told this was the final build of the game, that little annoyance is probably in the retail copies.
Finally, I was able to play a little MadWorld. Here's where I wish I had a little more time to spend with the games. MadWorld has been on my radar for a while now. The unique graphical style, the over the top violence... what's not to love? But spending a few minutes trying to figure out the controls while my character was being used as a punching bag wasn't at all fun. I do feel if I had been able to spend more time with it in a more controlled environment, I would have had more fun but I had to settle for one of the booth workers giving me a rundown of the game and it's mechanics.
Leaving the Sega booth behind with a free t-shirt in hand, I headed to the Rockstar booth to take a look at the littlest murder simulator, Grand Theft Auto: Chinatown Wars. Chinatown Wars reminds me of the GTA of old, the top-down open world game that the franchise originated from. It makes sense given the lack of horsepower in the Nintendo DS, but I'm wondering if fans of the past few GTA games will accept this throwback to the original games. What was conspicuously absent in Chinatown Wars was a lack of touch screen controls. Granted, I only played the game for a few minutes so I'm sure Rockstar incorporated touch controls in an organic way.
So that's it for my first day of NYCC hands-on impressions... be sure to come back next week for day two, when I'll give you my thoughts on Prototype, Velvet Assassin, the eagerly anticipated Ghostbusters game and more! Does reading this make you wish you could have been at NYCC to play the demos and get free swag? Well, I can't do anything about the demos, but I can do something about the swag. We'll be giving away all of the free stuff we've accumulated from the con through some yet-to-be-determined contest so keep your eyes peeled for that as well...
Player Two
After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction
Player One
Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!
Damsel I. Distress
Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet
Final Boss
Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record
John Minion
John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh
Middle Manager
Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction