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Have you ever wanted to work in video games? Well that's what the guys at GameBizCo Inc. do. Literally.

Join the cast of Another Videogame Webcomic as we peek behind the curtain to see what exactly goes into bringing your favorite video games to the small screen. It may be a job in video games, but it's still a job.

Assassin’s Creed: Brotherhood

Platform: Playstation 3 , Xbox 360
Price: $59.99

When Assassin’s Creed Brotherhood was announced less than a year after Assassin’s Creed 2, I was worried. It felt like a quick cash in on a successful franchise with multiplayer shoehorned in. After all, there was a two year wait between the original Assassin’s Creed and Assassin’s Creed 2. How could Brotherhood not feel like it was rushed out the door?

But what Assassin’s Creed Brotherhood is a direct continuation of Assassin’s Creed 2. And I don’t mean that in a figurative sense as Brotherhood’s story picks up the second after 2’s story ends. While Brotherhood tells a complete story, the overarching story of Ezio and Desmond is best enjoyed having played at least Assassin’s Creed 2, if not both of the previous games. After completing his quest for vengeance and an artifact of Eden in Assassin’s Creed 2, Ezio returns to his home at Monteriggioni, only to have it soon come under siege and be decimated. He flees to Rome to (yet again) get vengeance, this time against the Borgia family who have exerted their influence in every aspect of the city.

The story isn’t the only carry over from Assassin’s Creed 2. If you liked the gameplay in Assassin’s Creed 2, the good news is that it’s almost exactly the same. (Though, the bad news is also that it’s almost exactly the same.) There have been a few tweaks here and there, primarily in the combat system. Now, while killing one enemy, you can set your sights on another target and chain another kill instantly. It makes the combat flow much more quickly and more satisfyingly. (It kind of reminds me of Batman: Arkham Asylum’s combat system, although the system in Brotherhood isn’t nearly as fluid or polished as Arkham Asylum’s.)

But if you don’t feel like fighting guards, now you can have your group of assassins do the fighting for you. You can recruit like-minded citizens to your side and train them as assassins by sending them on missions throughout Europe. In the previous games, if you were chasing someone and guards started attacking you, it was frustrating to get sucked into combat and lose your target. Now, you can just call your assassins to distract them for you... or even take out your targets for you. But my favorite thing has to be walking by unsuspecting guards, calling out the assassins to take them out and walk away slowly while the carnage ensues.

The previous games took place in various cities scattered across a map, but in Brotherhood, you’re completely confined to Rome. Which at first sounds restrictive, but Rome is bigger than other city from any of the other games. And you won’t just find a Renaissance-era urban jungle to free run in. There are rural areas as well and a lot of variety in one city. If you were a fan of rebuilding your villa in Assassin’s Creed 2, there’s a lot more of that in Brotherhood. But instead of rebuilding one villa, you’re rebuilding all of Rome, by renovating shops, aqueducts and even purchasing famous landmarks like the Colosseum.

Assassin’s Creed has traditionally been a single-player experience. But with Brotherhood, multiplayer has been introduced into the franchise. Framed as Abstergo agents training within Animuses (Animi? Animae? Anime?), you can compete with other people in the franchise’s version of familiar modes (deathmatch, team deathmatch, etc.). What’s interesting about this multiplayer is it rewards players for playing in a way that they probably aren’t accustomed to if they’ve played other multiplayer... slow and calculating. You’re both the hunter and the hunted in most of these play types and staying under the radar is beneficial.

The more stealthily you kill your targets and escape detection, the more points you receive and the faster you’ll level up. As you level up, you’ll gain skills and perks and something I haven’t seen in multiplayer before... lose streak perks. So if you suck, the game tries to balance things out. It’s a fun, interesting and different take on multiplayer.

Before playing the game, I kind of pondered why this wasn’t just Asassin’s Creed 3. But after playing it, it’s really Assassin’s Creed 2.5. Which is not meant to denigrate it, but it is both a continuation and an evolution of Assassin’s Creed 2. It’s more of the same, but luckily for us, it was fun the first time around and is still fun the second time around.

Rating

If you’re a fan of the Assassin’s Creed series, this one is a “buy”. In fact, if you’ve been following the story of the franchise, it’s pretty much a must buy. Because even though it isn’t a numbered sequel, I’ve got a feeling that the effects of Brotherhood will be felt in the next game.


Player Two

After the resurgence of multiplayer co-op, GameBizCo Inc. hired Player Two to be the Goose to someone else's Maverick. His workload isn't quite as heavy as most of the other people working at GameBizCo Inc. and as a result, he spends a lot of time in the break room or playing computer solitaire.
First Appearance: Another Videogame Webcomic?!? An Introduction

Player One

Player One is top dog at GameBizCo Inc. Nearly every game, from Pong to Mario Bros to Grand Theft Auto, requires Player One's expertise. His cocksure and sometimes inappropriate attitude is an annoyance to his coworkers but seeing as every game needs a first player, they make due.
First Appearance: Bonus Stage! Here comes Player One!

Damsel I. Distress

Whether it be a castle, a dungeon or mystical island, Damsel always needs to be saved... and she hates it. Damsel longs for the day when she's given the role of a strong female lead character who doesn't have huge breasts with hyper accurate physics.
First Appearance: LittleBIGPlanet

Final Boss

Underneath the huge brute that is Final Boss lies a timid creature who wouldn't hurt a fly. He puts on his "angry face" when throwing barrels down ramps or breathing fire but deep down he feels sorry for doing so. He's been known to throw a game or two in the player's favor.
First Appearance: World Record

John Minion

John Minion, or Min for short, is the hardest working employee at GameBizCo Inc. Playing everything from Goombas to no name thugs, Min gets beat up on a daily basis but loves every minute of it. He always wanted to work in the gaming industry and was originally hired as an intern. After years of getting coffee, his big break came when someone called in sick... and the rest is history.
First Appearance: Watchmen: The End is Nigh

Middle Manager

Middle Manager works in the Human Resources department. He runs staff meetings and interviews prospective employees. The other 90% of his time is spent playing Freecell on his computer.
First Appearance: Another Videogame Webcomic?!? An Introduction